Kategorien
3D Allgemein Design

Breakfast

2023-04-05, 3D modelling and render, Blender

Breakfast (final render)
Final render
Breakfast (Clay render)
Clay render

Idyllic breakfast scene based on a photograph from Niall Mcdiarmid’s ‚Breakfast‘ series.

Created in blender (rendered in Cycles), composition and color-correction in Photoshop.

Breakfast (Viewport, alternative angle)
Different angle in Blender viewport

The render was done in 3 passes:

Breakfast (No Caustics render)
Breakfast (No Glass render)

1. No caustics. Disabled caustics rendering. Rendered at 102400 Samples with a noise threshold of 0.02 and 128 Light Bounces. Rendertime 15h 46min

2. Caustics mask. Basically a clay render with the glass material and a plane to block out any light that doesn’t pass through the glasses and caustics enabled. Rendered at 102400 Samples with a noise threshold of 0.01 and 128 Light Bounces for just Transmission and Transparency. Rendertime 16h

3. No glass. Same as first but with the glass objects disabled. Rendered at 10240 Samples with a noise threshold of 0.01 and 128 Light Bounces. Rendertime 8h 46min

In Photoshop the 1. pass was used as base layer. The caustics mask was multiplied with the 3. pass and overlayed over the 1. pass. Then I used a curve to change the contrast, shifted colors to yellow and green and added some noise.

Kategorien
Allgemein Design

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